10/22/2023 0 Comments Creators update running on gma 950![]() ![]() This shader will not work on consoles, Metal, DX11 and so on! Hence using precompiled shaders is typically a bad practice for this reason alone.Īnother reason why we want to remove support for them is because we want the shader serialization format to be much more efficient in disk storage, load times and runtime memory usage. Say you’ve got a shader that was precompiled for DX9, OpenGL and OpenGL ES 2.0. One problem with “precompiled” shaders (if you got them from somewhere) is that they will not work on platforms that might appear in the future. ![]() Instead of having readable HLSL code in there, these shaders contain already compiled shader assembly or microcode or translated shader code for several platforms. A “precompiled” shader is the one that effectively comes “without source code”.
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